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Making Planetary Rings In Blender Experiment 2

September 28, 2015

Digital Art

Continuing from my Blender planetary ring experiments with the Wood texture type yesterday, I thought I’d try out the Blend texture type.

I created a ring mesh by extrude-scaling a circle.

It took me ages to understand the different Blend texture parameters but I’ve found the following settings yield good ring-like patterns:

I then had to play about with the Mapping – Size X and Y values.

After that I made a concerted effort to finally learn how to use the Blender Colour Ramps (they’re flippin difficult to understand to begin with but once you learn how to use them, they’ll help you to world domination!)

So here’s the result of tonight’s experiment:

Planetary Rings In Blender 3

Planetary Rings In Blender 3


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Tried out a glazing technique where I applied acrylic paint in many translucent layers.