Painting Practice: Elf Maiden Face With Light Rays

I’m switching over to character design practice for a while now (starting off with female faces).

In this one I wanted to learn how be a bit more dramatic with lighting, hence the shaft of light on her face.

Line sketch: GirlFace1

Blocking in colours: GirlFace2

Changed my mind about the colours: GirlFace3

Adding in more detail and changing the hairstyle: GirlFace4

Adding in the shaft of light: GirlFace7

Her mouth looks a bit odd to me so I think I might hunt down some mouth drawing exercises.

Project ADC-1: 22 January 2016


I’m still on the mission to improve my art but have been trying to focus on subjects that are related to the project (dark temples, steampunk pistols and the like).

Tasks completed over the last 4 weeks:

Tasks to be completed over the next 4 weeks:

  • Queen Yanadia Slenderane Concept Art
  • Green moth Concept Art
  • Suborean guard uniform design
  • Forest City Concept Art

Flintlock Pistol Digital Painting Part 2

Flintlock Pistol
Flintlock Pistol

OK so now I’ve got a flintlock pistol under my belt (not literally but you know what I mean).  Hopefully that’ll help me do steampunk weaponry for my digital comic project.

In case you’re interested, I used this image as a reference:

Flintlock Pistol Digital Painting Part 1


In order to learn how to paint steampunk pistols, I thought I’d start with having a go at a flintlock pistol.

  1. Blocking in the wood base colour: FlintlockPistol1
  2. Adding a bit of varnish: FlintlockPistol2
  3. Blocking in the steel and the brass colours: FlintlockPistol3
  4. Adding in the dark steel accents: FlintlockPistol4

Basalt Island Digital Painting Study Part 4


Tonight I’ve finished off this study by doing the water.  Again the Shaddy Safadi tutorials gave me a real boost here.

  1. On a separate layer with just the water area selected, I brushed in the water highlights: BasaltIsland7B
  2. Then I created a water accents layer and brushed in the accents (darker areas): BasaltIsland8B
  3. Using Gimp’s Bristles 01 brush for painting in and erasing out, I built up the wave details: BasaltIsland10B

I learned some really useful techniques for rendering rock faces and water in this study:

  1. Block in with a solid brush.
  2. Use separate layers for block-in, highlights and accents.
  3. Use textured brushes to then refine the highlights and accents.
  4. For doing waves, first put in strong confident strokes and then chop them up into individual waves.

Basalt Island Digital Painting Study Part 3


I wasn’t happy with the basalt rock so I watched a few tutorials by Shaddy Safadi (this guy is awesome) and then went back to the blocking in stage and started again from there.

  1. Initial block-in: BasaltIsland1B

2. Blocking in the accents:  BasaltIsland2B

3. Using Lock Alpha Channel with a textured brush (Acrylic 2) to give the accents some texture: BasaltIsland3B

4. Blocking in the highlights: BasaltIsland4B

5. Locking Alpha Channel and using a textured brush on the highlights: BasaltIsland5B

6. I tried to add a bit more texture to the accents layer with a large textured brush and a selection around the rock island only: BasaltIsland6B

Basalt Island Digital Painting Study Part 2


I’ve added more detail to my basalt island study.

I tried different techniques to getting in the myriad imperfections on the rock face – from using a textured brush to putting on each imperfection one stroke at a time.

I found that putting on one stroke at a time gave more realistic results but was really time consuming!