Dieselpunk Architecture Concepts Part 3

This is another dieselpunk evil temple for my digital comic project.

It took me ages to work out how to get the Blender array modifier to do a circular duplication for the horns around the inner roof section.  I used an empty object but there were 2 secrets:

  1. It all depends on the relative positions of the object and the empty.
  2. In edit mode, shift the mesh away from the object centre.

Anyway here is the result:


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