Continuing from my Blender planetary ring experiments with the Wood texture type yesterday, I thought I’d try out the Blend texture type.
I created a ring mesh by extrude-scaling a circle.
It took me ages to understand the different Blend texture parameters but I’ve found the following settings yield good ring-like patterns:
Progression = Spherical
Mapping – Coordinates = Object (choose itself)
Mapping – Projection = doesn’t matter
I then had to play about with the Mapping – Size X and Y values.
After that I made a concerted effort to finally learn how to use the Blender Colour Ramps (they’re flippin difficult to understand to begin with but once you learn how to use them, they’ll help you to world domination!)
I’m done with my winged panther digital painting. The background was done using Manga Studio’s water colour brush set at a really big brush size. I also tried out the snap to grid feature when drawing in the gold border. The total time taken was 5 hours, less than half the time of my previous picture so I think I will stick with this new process.
I’ve given Iyeon the Winged Panther some more definition on his hind legs and also given him some armour. The membrane of his wings now also has a redish tinge to it which I thought would look more natural – not sure when I last saw a winged panther in the wild though …
For this concept I’ve changed my technique slightly. In Manga Studio, instead of having the line layer on top and the paint layer beneath, I’ve switched it so that the paint layer is on top. This means that instead of having the line layer always visible it will now disappear as I paint over the top of it. I feel that this approach will allow me closer control on areas of detail as I paint whereas before, the line-work was obscuring the paint-work.
Total time spent on this is now at 10 hours and I have just completed “Blocking In” colour: