Tag Archives: Digital Art

Digital Art Tag

Speed Painting on Thursday 9th July 2015

09Jul2015

It’s been a couple of weeks since I last took the Wacom out for a spin so I thought I’d do a 25 minute speed painting in Gimp.  I’ve always drawn onto a white canvas in the past but this time I thought I try painting onto a black canvas – I think it adds a certain moodiness.

Fictional World Map V3

I’ve been going round in circles with my fictional world map and in the end have decided to simplify a little.  Bump mapping wasn’t really in tune with the feel I wanted so I took that off, added some contour type areas and some text.  I don’t think the text is quite right so I will tweak that a bit, add a border and other embellishments.

UndomeaMap3.2Text

Fictional World Map V2 Mountain Base

I’m still working on a world map for my digital comic.  I’ve re-done the mountain bases to run along tectonic fault lines and also added a grain effect bump map to the land masses (thanks Phil).

I’m in the middle of a wrestling match with Gimp to generate the mountain ridges that I want but I’m not winning at the moment.

Anyway here’s what I have so far:

UndomeaMap3.1MountainBase

Fictional World Map Tectonic Plates

My new pals at Gimp Chat gave some valuable feedback about the location of my mountains – they are rarely at the centre of land masses and should be determined by the location of tectonic plates.

So I’ve gone back to the drawing board and decided where my tectonic plates are going to be:

UndomeaMap3.1Tectonics

I can now see where my mountains should go 🙂

Fictional World Map Prototype Using GIMP

I have been tinkering about in GIMP trying to create a World Map for my digital comic.

The settings I have played about with are:

  1. Gaussian Blur to create greyscale image layers that will then be fed into the GIMP Bump Mapping tool.
  2. The GIMP Bump Mapping tool.

Anyway after 3 hours of pottering about on the laptop this is what I have:

UndomeaMap2.1

 

Next I’m going to tweak the top ridges on the mountains and also add some text.

 

Steampunk Elf

Steampunk Elf
Steampunk Elf
  • Software:  Blender, Gimp
  • Hardware:  15.3 inch Intel Celeron 2.13GHz laptop, optical mouse
  • Process:  Background and base humanoid shape rendered in Blender and then the man was painted on using Gimp.