Captain Mothstorm: Freefall – Part 5
Still working on my Captain Mothstorm illustration. Added some colour:
Still working on my Captain Mothstorm illustration. Added some colour:
Here are the tonal values. I’ve learned that it’s easier to work in greyscale first and then add colour later. I flipped the image for a while to keep my mind fresh.
I’ve put in a line drawing over the top of the 3D scene which was really useful for getting the perspective right:
Part 2 of my Captain Mothstorm illustration. I picked a composition from the thumbnails I did previously and then did a quick 3D model of the scene in Blender. This should help me get the perspective right.
I’ve updated the character profiles for my digital comic project again. Basically, I’ve given the moths some funky mind powers! First name: Sylen Middle names: Family name: Benevolen Height: 184cm Weight: 80kg
This guy is one of the baddies from my comic project. A big impassive henchman type.
I’ve been doing a load of anatomy studies this week and to cement my learning, I’m designing a Dark Acolyte-Warrior Of Mymosule for my digital comic project. He’s supposed to be an elite warrior type.
This is another dieselpunk evil temple for my digital comic project. It took me ages to work out how to get the Blender array modifier to do a circular duplication for the horns around the inner roof section. I used an empty object but there were 2 secrets: It all depends on the relative positions of the object and the empty. In…
I’ve been looking into some architecture concepts for my digital comic project. I quite like the look of dieselpunk architecture which has a lot of art-deco elements. Here’s a few sketches: Then to further develop my thoughts I did a 3D model in Blender:
I’ve updated my character profiles for my digital comic project and also included some pictures. First name: Sylen Middle names: Family name: Benevolen Height: 184cm Weight: 80kg