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Project JKF-1: Time For Tea Cover WIP 1

May 16, 2017

Uncategorized

I’m finally starting to get moving on the short story project with John Fulton. Here is an in progress update on the first book cover, I’m probably 50% of the way through it.  The colour block-ins are done, next come the details.

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Box Modelling An Anthropomorphic Rabbit In Blender

March 3, 2017

Uncategorized

I’ve been 3D modelling an anthropomorphic rabbit for my project with John Fulton. Here are a few process screenshots: I learned a couple of nifty tricks in Blender doing this: Edge Slide:  This allows you to select an edge loop and slide it along the geometry without affecting the overall shape.  Here’s the Blender documentation on it:  https://docs.blender.org/manual/en/dev/modeling/meshes/editing/edges.html Rip:  This…

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Project JKF-1: Kettle Design Using 3D Modelling In Blender

January 21, 2017

Digital Art

After reading about how James Gurney uses miniature models to help him work out lighting, I thought I would try something similar in the digital realm. Here is a kettle design for a project with my author friend John Fulton. It was done as a 3D model in Blender using it’s ray tracing render engine (Cycles) which calculates how light rays…

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Captain Mothstorm: Freefall – Part 2

September 20, 2016

Comics, Digital Art

Part 2 of my Captain Mothstorm illustration.  I picked a composition from the thumbnails I did previously and then did a quick 3D model of the scene in Blender.  This should help me get the perspective right.

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Perspective Distortion

August 9, 2016

Digital Art

When I was doing a drawing of a figure in perspective the other day I got to wondering why some perspective drawings are more distorted than others. For example if you take a photo of your head from really close up, your nose appears really big and your ears appear really small and pinned back. To better understand this I…

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Dieselpunk Architecture Concepts Part 2

April 15, 2016

Digital Art

Another 3D model in Blender.  This one is supposed to be an evil dieselpunk temple concept.

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Dieselpunk Architecture Concepts Part 1

April 13, 2016

Digital Art

I’ve been looking into some architecture concepts for my digital comic project. I quite like the look of dieselpunk architecture which has a lot of art-deco elements. Here’s a few sketches: Then to further develop my thoughts I did a 3D model in Blender:

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Steampunk Helmet Digital Painting

December 12, 2015

Digital Art

This is a steampunk helmet digital painting done in Gimp.  It is the Standard Issue Suborean Guard Combat Helmet as worn by Sylen Benevolen and Atonis Trogade from my digital comic project. I experimented again with a different art process which I will try to describe below.

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Human Head Modelling In Blender

October 27, 2015

Digital Art

Continuing with my 3D model of the Dark Acolyte, tonight I’ve been human head modelling in Blender.

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Box Modelling A Human Figure In Blender Experiment 1

October 25, 2015

Digital Art

I am now working on a concept picture of a Dark Acolyte Of Mymosule from my digital comic project.

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Forging A Figure Drawing Process https://t.co/j5xa9GZOis