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Just Posted A Blender Light Emitting Texture Tutorial

October 19, 2015

Digital Art

I have documented my process for applying a light emitting texture to an object in Blender.

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Steampunk Logo in Blender With Light Emitting Texture

October 18, 2015

Digital Art

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Adding Tarnish with Blender Vertex Painting

October 15, 2015

Digital Art

Some of my mates suggested I tarnish my logo a little since that would be more steampunky so I wondered about using Vertex Painting in Blender. This Blender Manual page on Vertex Painting gave me a good overview but I also found out that for vertex painting to be most effective, I had to have a lot of vertices. It was no…

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Steampunk Bronze Logo

October 13, 2015

Digital Art

OK so here’s the artloader.net logo. I’m gonna leave it at this because I’m in danger of spending a silly amount of time messing about with the settings in Blender. Below is the clockwork bump map image I made for this in Gimp: And here are the bronze material settings in Blender:

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Logo Design V2

October 12, 2015

Digital Art

Here’s my 2nd logo design. I’m trying for a steampunk feel by going for a brass-like colour with clock-work type cog wheels. The 3D model was done in Blender and the cog wheel design was done in Gimp.

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Dark Temple Concept Art V1

October 6, 2015

Digital Art

Here is a concept picture of The Dark Temple Of Mymosule from my upcoming digital comic. In Manga Studio, I imported the planetary rings render I did from Blender and added a bunch of digitally painted layers: A cloud layer. A background mountains layer. A layer for the Dark Temple Of Mymosule. A mid-ground mist layer. A foreground cliff layer….

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Making Planetary Rings In Blender Experiment 4

October 3, 2015

Digital Art

After studying some reference photos, I played about with the planetary ring texture a little more in Blender. Also, the sun is now shining from the lower left and has a bit of a red tinge to suggest a sunset. I then scaled the whole model up by roughly a factor of ten because I will then locate a camera on the planet surface…

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Making Planetary Rings In Blender Experiment 3

September 30, 2015

Digital Art

OK so I decided to use the colour ramp method from Experiment 2 and put together a simple scene with a marble textured planet. The rings are actually made from a single disc, it’s the colour ramp texture that makes it appear as multiple rings.  Colour ramps allow you to specify transparent areas so I’ve just got a single ring…

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Making Planetary Rings In Blender Experiment 2

September 28, 2015

Digital Art

Continuing from my Blender planetary ring experiments with the Wood texture type yesterday, I thought I’d try out the Blend texture type. I created a ring mesh by extrude-scaling a circle. It took me ages to understand the different Blend texture parameters but I’ve found the following settings yield good ring-like patterns: Progression = Spherical Mapping – Coordinates = Object (choose…

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