Dieselpunk Architecture Concepts Part 3

This is another dieselpunk evil temple for my digital comic project.

It took me ages to work out how to get the Blender array modifier to do a circular duplication for the horns around the inner roof section.  I used an empty object but there were 2 secrets:

  1. It all depends on the relative positions of the object and the empty.
  2. In edit mode, shift the mesh away from the object centre.

Anyway here is the result:

Building6L4

Dieselpunk Architecture Concepts Part 1

I’ve been looking into some architecture concepts for my digital comic project.

I quite like the look of dieselpunk architecture which has a lot of art-deco elements.

Here’s a few sketches:

ArchitectureThumbnails2L10 ArchitectureThumbnails2L11

Then to further develop my thoughts I did a 3D model in Blender:

Building6L1