Just Posted A Blender Light Emitting Texture Tutorial
I have documented my process for applying a light emitting texture to an object in Blender.
Steampunk Logo in Blender With Light Emitting TextureView
Adding Tarnish with Blender Vertex Painting
Some of my mates suggested I tarnish my logo a little since that would be more steampunky so I wondered about using Vertex Painting in Blender. This Blender Manual page on Vertex Painting gave me a good overview but I also found out that for vertex painting to be most effective, I had to have a lot of vertices. It was no…
Steampunk Bronze Logo
OK so here’s the artloader.net logo. I’m gonna leave it at this because I’m in danger of spending a silly amount of time messing about with the settings in Blender. Below is the clockwork bump map image I made for this in Gimp: And here are the bronze material settings in Blender:
Logo Design V2
Here’s my 2nd logo design. I’m trying for a steampunk feel by going for a brass-like colour with clock-work type cog wheels. The 3D model was done in Blender and the cog wheel design was done in Gimp.
Dark Temple Concept Art V1
Here is a concept picture of The Dark Temple Of Mymosule from my upcoming digital comic. In Manga Studio, I imported the planetary rings render I did from Blender and added a bunch of digitally painted layers: A cloud layer. A background mountains layer. A layer for the Dark Temple Of Mymosule. A mid-ground mist layer. A foreground cliff layer….
Making Planetary Rings In Blender Experiment 4
After studying some reference photos, I played about with the planetary ring texture a little more in Blender. Also, the sun is now shining from the lower left and has a bit of a red tinge to suggest a sunset. I then scaled the whole model up by roughly a factor of ten because I will then locate a camera on the planet surface…
Making Planetary Rings In Blender Experiment 3
OK so I decided to use the colour ramp method from Experiment 2 and put together a simple scene with a marble textured planet. The rings are actually made from a single disc, it’s the colour ramp texture that makes it appear as multiple rings. Colour ramps allow you to specify transparent areas so I’ve just got a single ring…
Making Planetary Rings In Blender Experiment 2
Continuing from my Blender planetary ring experiments with the Wood texture type yesterday, I thought I’d try out the Blend texture type. I created a ring mesh by extrude-scaling a circle. It took me ages to understand the different Blend texture parameters but I’ve found the following settings yield good ring-like patterns: Progression = Spherical Mapping – Coordinates = Object (choose…