Human Head Modelling In Blender

Continuing with my 3D model of the Dark Acolyte, tonight I’ve been human head modelling in Blender.

I’m not happy with his neck muscles but I will leave that and fix it later:

Neck Not Right

Moving onto the facial features, I punched holes into the mesh for the eyes and mouth and extruded them inwards (he was looking a bit bizarre here):

Hole Extrude and Scale

I tried to give him some proper lips and ears, but at this point I’d made a real dog’s dinner of his ears:

Dogs Dinner Ears

I decided to chop his old ears off and do him some new ones:

12-RedoingTheEar2

Slowly extruding and shaping the new ears (he’s an alien elf by the way):

13-RedoingTheEar3

Extruding and scaling outwards and then inwards again, giving the ears some thickness:

14-EarExtrudeAndScaleInwards

Extruding inwards and gradually finishing inside his ear canal:

15-FinishedEar

Finally I added some more edge-loops to refine his eyes, nose and mouth (using a reference photo as a guide):

Refined eyes nose mouth

Time to call it a night now – got to push back against this sleep deprivation!

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