Human Head Modelling In Blender
Continuing with my 3D model of the Dark Acolyte, tonight I’ve been human head modelling in Blender.
I’m not happy with his neck muscles but I will leave that and fix it later:
Moving onto the facial features, I punched holes into the mesh for the eyes and mouth and extruded them inwards (he was looking a bit bizarre here):
I tried to give him some proper lips and ears, but at this point I’d made a real dog’s dinner of his ears:
I decided to chop his old ears off and do him some new ones:
Slowly extruding and shaping the new ears (he’s an alien elf by the way):
Extruding and scaling outwards and then inwards again, giving the ears some thickness:
Extruding inwards and gradually finishing inside his ear canal:
Finally I added some more edge-loops to refine his eyes, nose and mouth (using a reference photo as a guide):
Time to call it a night now – got to push back against this sleep deprivation!