Making Planetary Rings In Blender Experiment 1
I’m working on an environmental picture of the Dark Temple Of Mymosule. It will be dusk and the planetary rings of Undomea are to be visible in the sky.
I’ve decided that I cannot draw the perfect arcs of the planetary rings by hand so I’m breaking out the heavy machinery: 3D modelling in Blender.
Firstly I created a sphere with a ring around it:
Then I positioned the camera as if it were on the surface of the planet looking up at the rings.
After that came the time consuming bit: messing about with the Blender textures.
The following was achieved using a Wood procedural texture along with a lot of tinkering about in the Texure – Mapping section:
Lots more to do but time for bed now – I’m a bit tired after a friendly bout of food-poisoning the other night, but you probably don’t want to hear about that.