Dieselpunk Architecture Concepts Part 3
This is another dieselpunk evil temple for my digital comic project.
It took me ages to work out how to get the Blender array modifier to do a circular duplication for the horns around the inner roof section. I used an empty object but there were 2 secrets:
- It all depends on the relative positions of the object and the empty.
- In edit mode, shift the mesh away from the object centre.
Anyway here is the result: