I’ve been knuckling down and learning head construction.
They say that one of the best ways to really improve at drawing something is to draw 100 of them.
Well 11 down, 89 to go!
The explorations of an artloader.
I moved on from sketching to a full digital painting.
This has also been an opportunity for me to design another one of my digital comic characters: Yanadia. She doesn’t feature in the current project but will appear in a future instalment.
I’m switching over to character design practice for a while now (starting off with female faces).
In this one I wanted to learn how be a bit more dramatic with lighting, hence the shaft of light on her face.
Changed my mind about the colours:
Adding in more detail and changing the hairstyle:
Her mouth looks a bit odd to me so I think I might hunt down some mouth drawing exercises.
OK so now I’ve got a flintlock pistol under my belt (not literally but you know what I mean). Hopefully that’ll help me do steampunk weaponry for my digital comic project.
In case you’re interested, I used this image as a reference: http://gunsofold.com/images/washington_flintlock.jpg
Tonight I’ve finished off this study by doing the water. Again the Shaddy Safadi tutorials gave me a real boost here.
I learned some really useful techniques for rendering rock faces and water in this study:
I wasn’t happy with the basalt rock so I watched a few tutorials by Shaddy Safadi (this guy is awesome) and then went back to the blocking in stage and started again from there.
3. Using Lock Alpha Channel with a textured brush (Acrylic 2) to give the accents some texture:
4. Blocking in the highlights:
5. Locking Alpha Channel and using a textured brush on the highlights:
6. I tried to add a bit more texture to the accents layer with a large textured brush and a selection around the rock island only: